[Competition] Tactics Battle Effect

 

 

 

▶ Basic Effects

Among the effects, the effects in the list below are called basic effects.
When the default effect is applied, an icon and the remaining duration are displayed at the top of the HP bar.

 

 

▶ Basic Buff Effects

1. Strenghten Attack
The target’s attack power increases.

2. Strenghten Defense
The target’s defense increases.

3. Strenghten Critical Attack
Increase the chance of using a target’s critical attack.

4. Strenghten Attack Speed
The target’s attack speed increases.

5. Shield
Create a shielf to the target.
HP of the shield is proportional to the maximum HP of the performer or yourself.

6. Damage Reflect
Causes an attacker to take part of the damage when the target is attacked.

7. Recovery
The target recovers HP every turn.

8. Immunity
The target will not have all the default debuff effects. But debuff effects that already applied remain.

 

 

▶ Basic Debuff Effects

1. Reduce Attack
The target’s attack power decreases.

2. Reduce Defense
The target’s defense decreases.

3. Reduce Attack Speed
The target’s attack speed decreases.

4. Block Recovery
Prevents the HP of the target from recovering.

5. Stun
Stun the target. Stunned summon cannot make a move and the turn is just skipped.

6. Silence
Target will not be able to use skill. Only basic attack and passive skill can be used.

7. Taunt
It makes the target to attack only the taunted one with only the basic attack. If taunted enemy is fallen, the effect will deactivated.

8. Bomb
Damages the target when the duration of the bomb ends. The target damaged by bomb can be stunned with a certain probability.

9. DoT
The target will take damage in proportion to the maximum HP each turn.

10. Mark
The amount of damage that the target gets will increase.

11. Beneficial Effects Blocked
All basic buff effects to the target will not be effected. But buff effect that already applied will remain.

 

[ETC]
1. Instant health recovery
Recover HP of the target instantly. Recovery is proportional to the maximum HP of the target.

2. Attack Correlational Trait
Ignore the target’s trait and give him damage.

3. Action Gauge Reduce
Reduces the target’s current attack gauge by a certain percentage.

 

 

[Competition] Tactics Battle

 

 

 

▶ What is Tactics Battle?

The Tactics Battle is a real-time turn-based strategy PVP content that deploys a total of three types of summoners to battle with all White-Wulves of all servers.

Tactics battle is held every week, and season rewards are paid according to the rankings achieved each week.

You can proceed Tactics Battle from [Menu] > [Tactics Battle].

 

 

▶ The Summons

You deploy summons to battle with other White-Wulves.

You can obtain the summons through ‘Normal Summon’ and ‘Advanced Summon’.
And you can check their info and manage from [Tactics Battle] > [Summon].

 

 

▶ Upgrade Summons

You can upgrade your summons with summon fragments and summon growth stones.

※ Summon’s levels can be raised up to 30 levels regardless of their tier.

 

 

▶ Summons’ Skills

The summons have their own skills.

Higher your summon’s tier, summons have higher stats. Depending on the tier, the number of available skills may vary..

Also, some summoners have a special skill, ‘Leader Skill.’

If a Summon with Leader Skill is set to Leader, the Leader Skill effect will be applied to all Summons in the squad.

 

 

▶ Summoning Summons

You can obtain the summons through ‘Normal Summon’ and ‘Advanced Summon’.

You need Green Gem forr Normal Summon. And you can summon T1 ~ T3 summons, Summon Growth Stones, Summon Fragments.

For advanced summon, you need Red Gem and you can summon more T1 ~ T3 summons, Summon Growth Stones, Summon Fragments.

 

 

▶ Matching Battles

From [Tactics Battle] screen, by touching ‘Battle’ button, you can match the battle.

A battle opponent will be found based on your LP and within range, and the longer the match wait, the wider the range to be searched.

 

 

▶ Select Summons

You can select 3 different summons to deploy tactics battles.

Matched competitors take turns choosing Summons. And the first chosen one is ‘Leader Summon’.

※ Penalties can be applied if you frequently deviate from the summons selection process.

 

 

▶ Battles

The Tactics Battle will continue until your Summons are all fallen or one side withdraw the match.

The winner gains LP and defeated one loses LP.

Also, if you lose to an opponent with a large LP difference, you can get or lose more LPs.

※ If the connection to the server is lost during a battle, the disconnected player will proceed with auto battle mode.

 

[Traits]

Summoners have one of the attributes: Fire, Water, Earth, Dark, Light.

These properties have correlation with other properties, and may do more or less damage accordingly.

– Fire : Gives more damage to Earth trait and less damage to Water trait.
– Water : Gives more damage to Fire trait and less damage to Earth trait.
– Earth : Gives more damage to Water trait and less damage to Fire trait.
– Dark : Gives more damage to Light trait.
– Light : Gives more damage to Dark trait.

 

[The Turn]

The higher the speed of the Summon’s attack, the faster the attack gauge is charged.

After the turn of his attack, the Summon starts charging the attack gauge again from 0.

If there are several Summons whose attack gauge is over 100, the most heavily charged Summon has the right to attack.

※ The attack gauge is indicated by a yellow gauge below the HP gauge during battle.

 

[The Effects]

During battle, the player can choose to inflict weaken to an enemy or apply strengthen to an ally.

The success chance of buffs(strengthen) are calculated based on the basic inflict chance of the skill and the effect inflict chance of the summon.
The success chance of debuffs(weaken) are based on the basic inflict chance of the skill, the effect inflict chance of the summon, and the resistance of the targeted summon.

※ There is limitation on the highest probability of the final probability of the Debuff effect.

The duration of most effects (excluding those with special conditions) are reduced once it is the turn of the inflicted target or the turn ends for the inflicted target.

 

[The Effect List]

All remain effects can be found on the Effects tab of the Information pop-up and the type of effect and the remaining turns. When the basic effect is applied, an icon and the remaining duration are displayed at the top of the HP bar.

 

[The Critical Attack]

The final probability of the critical attack is determined based on the fatal hit and the fatal resistance of the defensive Summons.

※ The final critical probability has a maximum limit.
※ The damage caused by some effects won’t result Critical Attack.

 

 

▶ Tier

The Tactics Battle tier is classified into Bronze, Silver, Gold, Platinum, Diamond, Master and Challenger. And each tier is divided into up to 5 levels.

 

 

▶ LP Drop

Based on a specific time, the LP score will be dropped if the number of battles is less than 2 for 24 hours.

※ The time to reference varies from server to server.
– Korea/Japan server: 00:00 (GMT +9:00)
– Asia server : 23:00 (GMT +8:00)
– Europe server : 16:00 (GMT +1:00)
– US-East server : 10:00 (GMT -5:00)
– US-West server : 07:00 (GMT -8:00)

 

 

▶ Compensation

The compensation for the Tactics Battle is devided to a Battle Rewards and a Seasonal Rewards.

[Battle Reward]
The Battle Reward is a reward you can obtain after battle.

If you have charged green gem, you gain green gem after battle.
If you don’t have charged green gem, even if you finished battle, you cannot get rewards.

[Seasonal Reward]
Seasonal reward is a reward you gain based on the tier and ranking at the beginning of the season every week.
Seasonal rewards are paid through the mailbox at the beginning of each season.

※ No reward will be given if no more than one battle has been carried out during the season.

 

 

▶ The Season Reset

Each week, after weekly tier compensation payments, LPs are adjusted to the lowest level of the tier they belong to.

(Ex. If you are master 1 ~ 3, after tier reset your LP adjusted to master 3 level.)

However, the following conditions will be demoted to one lower tier than the original tier.
1. Bronze, Silver, Gold : Less than 15 weekly battles
2. Platinum, Diamond, Master : Less than 15 weekly battles or Less than 50% winning rate.

※ The days and times of tier initializing may vary from server to server.
– Korea/Japan server : Monday 00:00 (GMT +9:00)
– Asia server : Sunday 23:00 (GMT +8:00)
– Europe server : Sunday 16:00 (GMT +1:00)
– US-East server : Sunday 10:00 (GMT -5:00)
– US-West server : Sunday 07:00 (GMT -8:00)

 

 

 

[Summons] The Monthly Summons

 

 

 

▶ What is the Monthly Summons?

Monthly Summons is a special summon shop with two ways of summoning
: Honor coin summoing and Raid coin summoning.

 

 

 

▶ Equipment Changes

Equipment changes can be made free of the specified number of times..


Once the free number of changes has been exhausted, you can watch the AD or spend Raid coin or Honor coin to change.


※ The number of available equipment changes is reset every night at midnight.

※ After changing the equipment, randomly selected summoning equipment will be kept for 24 hours only.

 

 

 

▶ Equipment Purchases

You can use Honor coin, Raid coin, Crystals at Monthly Summon shop.
In addition, when you change the equipment, the purchase price of the crystal will be reduced with a certain probability.

※ The number of available equipment purchases is reset at 0:00 on the first day of each month.

 

 

[Growth] Pet

 

 

 

▶ What is Pet?

Pets that will accompany you on your journey are added.

The pets will accompany you on your journey and increace your hero’s stats.
You can equip them from [Menu] > [Hero] > [Pet].

 

 

 


▶ Pet Upgrade

You can make your pet stronger with another pets as materials.
You can upgrade them from the [Hero] > [Growth] > [Pet] > [Forge] menu.

 

 


▶ Pet Fuse

You can fuse two pets and obtain a pet with higher tier.
For fusing the pet, you need 2 maximum upgraded pets in same tier.

You can fuse your pet from [Forge] > [Pet Training Grounds]

 

 

▶ Main Pet Setup

You can set the Main Pet at the [Team info] menu.
And you can see them following you along at the square.

[Growth] Elstone

 

 

 

 

▶ What is Elstone?

It is an item with special ability that increases a hero’s stat.

You can equip it from the [Menu] > [Hero] > [Growth] > [Elstone] menu.

 

 

▶ Types of the Elstone

The Elstones are divided to Ora Elstone and Star Elstone.

– Ora Elstone

: It increases the hero’s stats and has a total of seven mounting slots.


– Star Elstone

: When you equip it, additional options for the Ora Elston can be released.
: Only certain hero can equip Star Elstone and only one slot is available.


※ Elston has fixed stat without potential.

The Elston can be obtained by clearing the Raids, and depending on the difficulty of the Raid,
the probability of acquisition and the tier of the Elston to be acquired will vary.

 

 

 

▶ Elstone Upgrade

You can upgrade the Elstone from [Hero] > [Growth] > [Elstone] > [Workshop] menu.
Only Elston can be used as a material for Elston upgrade.


 

 

Elstone Combine

You can use three elstones of the same tier as a material to obtain one of the same tier.

 

 

 

[Equipment] Combine

 

 

 

 

▶ What is the Combine?

This is a workshop content for obtaining new equipment by combining 3 equipment from the same tier.

You only can use Talisman, Ora Elstone, Star Elstone for combine.
You can proceed it from [Menu] > [Workshop] menu.


For the combining, three equipment from the same tier and gold are required as a material.

 

1) T1 ~ T3 Equipment
– When you combine T1 ~ T3 equipment, you get the same tier equipment with level 1 status.

 

 

2) T4 ~ T5 Equipment
– When you combine T4 ~ T5 equipment, you get equipment between the minimum
and maximum levels of the equipment used as a material.

 

 

[Guild] Guild War

 

 

 

What is Guild War?

The Guild War is a competitive content that works with Guild members to attack other Guild fortresses, defend them, and compete fiercely.

The Guild war is held on a season-by-season basis, and one season consists of 14 days.
During the Guild War, the guild members can attack other guild fortresses and set up their own fortresses for combat.


You can proceed it from [Quick menu] > [Guild War] menu.

 

 

 

▶ Setting the Fortress

All guild members, including guild leaders, can set up their own fortresses.
You can proceed it from [Guild War] > [Fortress Settings] menu.

The fortress is divided into three zones and can have up to three heroes per zone.

The deployed zones and heroes are used in defense battles.
※ However, if a hero is not deployed, the player may become vulnerable to attack from the opponent guild and easily lose points.

 

 

 

▶ Participation Settings

You can proceed the Participation Settings from [Guild War] > [Participation Management] menu.

Guild leader can choose up to eight of the fortresses to defense battles.

If the player choose fewer than eight, the rest of the fortress will be empty so the player will lose points more easily on the opponent’s attack.
※ If you do not select at least four fortresses to compete in a defense battle, you will not be able to participate in the Guild War the following day.

Each of the eight fortresses selected is rated. The higher the grade, the more HP the fortress has, and the higher the score when the enemy crosses the fortress.
※ You can set up the fortresses and participation settings from 0:30 to 23:00.
※ On Day 14, the last day of the season, the battle will only be carried out without any fortress settings or participation settings.

– Criteria for selecting a defense fortress rating

1. Two fortresses with the highest defense are selected as Class-1 fortresses.
2. Next, two fortresses with high defense are selected as Class-2 fortresses.
3. The remaining four fortresses are selected as Class-3 fortresses.
※ Empty fortresses are selected as Class-3 fortresses.

 

 

 

▶ Attacking Enemies’ Fortress

All guilds can participate regardless of their defense participation.

The opponent guild that matched against our guild will be displayed and you will be given three chances to challenge each guild member.

A The fortress that have not yet been attacked can only be checked for grade.

If any of the guild members have completed the attack, you can check the owner, rating, and record of our guild’s attack.

Build a strong unit and strategy to attack the rival Guild Fortress to rank higher!

※ The 1st day of Guild War will be held without combat, only the fortress setup and the competition setting will be carried out.

 

 

▶ Proceed the Battle

Guild Wars will have up to three heroes in each zone.

You can replace a hero before you start a battle in each zone, but you can’t re-deploy a hero who once played.

Also, you have to deploy a new hero in every section of the battle at Guild Wars.
The same hero is not allowed to participate in other battle zone.

In the Battle of Guild Wars, all heroes have the following effect:
– HP 100% Increase
– Attack 70%, Damage 60%, Healing 70%, Protection 50% Decrease
– As time passes after battle begins, attack increases and defense decreases.

If the players eliminate all deployed heroes within the time limit then automatically move to the next zone.
And the players can either stop the progression or change the squad after moving to the next zone.

If you leave the game after a pause during a battle, the challenge will not be restored.
But if you try again, you won’t be able to fight again. If you try again, you will have to start from the beginning.

– The following are the cases of a battle termination:
1. Defeat all 5 areas
2. All my heroes are killed in battle.
3. Timeout during the battle
4. Give up the battle
※ Battle can only be carried out from 0:30 to 23:00.

 

 

▶ Obtaining the Score

At the end of the battle, the score will be calculated based on the total number of zones broken, the number of heroes killed, and the cobsumed time.

The faster you complet the area, the higher your score.

※ However, if there are fewer enemy heroes, player will get more points. If a player breaks the zone, the same score will be given regardless of the number of enemies heroes deployed.

 

 

 

▶ Guild War Compensation

The guild ranking is determined by comparing the scores earned in the Guild War at every midnight.
Guild coins will be provided by guild post according to guild ranking.
Honor points and champion medals are awarded through mailboxes.
※ Only Guild members who have completed more than one battle the previous day will be rewarded.

 

 

[Equipment] Transcendence

 

▶ What is the Transcendence?

The transcendence is workshop content that can grow equipment or runes beyond the limit..
You can try this from the [Workshop] > [Forge] menu or [Refine Runes].

 

Once you transcend the equipment,
additional stats are added to the equipment according to the transcendence phase.
For transcending the equipment, you need golds and mana shards, and indentical equipment as mataterial.

 

If you fail to transcend, you earn the mileage.
And if the mileage is full you can transcend without any material use or cost.
And there is no possibility of failure.

※ If the transcendence is successful, the earned mileage will be reset.