[Updates] Ver 1.5.1 Balance Updates Notes

 

1. The following stats that were lesser-used or unused in the game are removed from the game.
 – Removed indivisual CC defense rate (Freeze/Stun/Binding/Charm/Fear/Taunt/Airborne).
 – Removed Indivisual abnormal status resist rate (Silence/Blind/Bleeding/Poison).
 – Removed destructive Power (Fire/Poison/Ice/Lightning), Resist stats.
 – Removed extra attack to superior monsters / Extra defense against superior monster.

2. Buff effects of the four different foods that increase indivisual CC defense rate are changed. 
[Full Moon Tea]
: Freeze immunity rate +50% → CC defense +15%

[Celestial Tree Herb Tea]
: Charm immunity rate +50% → Evasion rate +10%

[Earl Grey]
: Stun immunity rate +50% → Abnormal status resist +15%

[Stombler Red Wine]
: Fear immunity rate +50% → Attack speed +10%

3. The CC and abnormal status resist are changed as below. 
– When the abnormal status resist rate is 100%, minimum status duration is 1 second. 
– When the CC defense is 100%, minimum CC duration is 0.5 second. 
– The Airborne will not be affected by all CC defense effect. 

4. The maximum level of some stats is limited.
– Maximum attack speed increase = 350%
– Maximum attack speed decrease = -200%
– Maximum cooldown decrease = 50%
– Maximum movement speed decrease = 120%
– Maximum movement speed decrease = -80%

5. The maximum level of instant attack/defense's variation by temporary effect during the battle is limited. 
– The maximum level of instant attack/defense's increase by temporary buff during the battle = 60%
– The maximum level of instant attack/defense's decrease by temporary buff during the battle = -60%

6. The set-effect of some set-items stat options are changed.
(In case of T5 Lv.50)

[Furious Hydra Set]
: All defense 640 → Extra skill damage 25.60%

[Holy Light Set]
: All defense 854 → All defense 1067

[Rampaging Reaper]
: Physical attack 1242 → Physical attack 1553

[Abyssal Assassin]
: Magic attack 1242 → Magic attack 1553

7. Some equipment's stat options that were included in set-item are changed. 
(In case of T5 Lv.50)

[Each equipment that is included in the set of Salvation Dragon Knight]
: Physical attack 330 → All defense 227

[Each equipment that is included in the set of Chaos Hellfire]
: HP Recovery per Kill → HP 1445

8. The stat options of some heroes's exclusive weapons are changed. 
(In case of T5 Lv.50)

9. Additional skill damage, skill damage reduction of equipment increase by 50%.

10. The basic attack projectile speed of some ranged heroes is increased.
: MaSeolin, JaegalMageon, HwangBopae, Claire, Maeho, Occasio, Scarlett, Aaren, Yeonhwa, LeeJiyeon, Dice

11. The CC immunity will be applied to every heroes's active skill. 
: The phrases related to CC immunity will be deleted from skill description. 

12. The critical attack will be applied to the skills below.
: AhkChungwang – Cleaving Spirit Sword, Forward Slash
: Kael – Burrowing Lightning, Thunder Strike
: Richard – Holy Protection, Holy Ghost Light, Spinning Slash
: PaengGeumbo – Flail Swing, Body Slam, Chop
: Jango – Threatening Strike, Hack
: Dean – Earth Cleaver, Power of Courage, Swift Charge
: Reinhardt – Victory Bell, Enter the Hero, Iron Gate Strike
: Markon – The Nemesis, The Deportation
: Aaren – Light Curtain
: Yeonhwa – Vitality Explosion
: LeeJiyeon – Shining Flash
: Dice – Shoot-n-Roll
: Occasio – Perfect Dimensional Gate (apply to the last hit only in the status of the Void Personification is inactivated)
: Scarlett – Red Light! Green Light! (only when it's exploded) 

13. The calculation criteria of base attack and skill attack damage is changed.
: For some heroes, In addition to the attack power, the factors are applied to other basic stats.
And the damage is calculated based on the combined value.

14. The Monster traits are changed to the Element traits system. 
: The heroes and monsters each have their own Element trait.
: 20% additional damage is given to the traits that are weaker than yours.
– The May Dew > The Red Flame > The Iron Ore > The Fierce Wind > The May Dew
– The Silvery Light ↔ The Gaping Abyss
: All the phrases related to the Monster traits will be deleted. 

15. Heroes balancing

[Iri]
: Passive1 [Survival Instinct]
– Tenacity +8

[Occasio]
: [Void Energy] when Void Personification is actived
– Enemy | Damage 218.5% → 179%
– Enemy | All defense -6.9% (3.0s) → Added

[Maeho]
: [All active skills]
– animation speed is increased

[Claire]
: [Dancing Potion]
– Projectile speed increase 4 → 10 (2.5 times)

[Yeonhwa]
: [Vitality Explosion]
– Enemy | Damage 327.5% → 268.0%

[Kael]
: [Burrowning Lightning]
– Enemy | Taunt (5.0s) → (3.0s)

[PaengGeumbo]
: [Flail Swing]
– Enemy | Damage per hit 49.63%(15 times) → 39.7% (15times)
: [Body Slam]
– Enemy | Damage 268% → 218.5%
: [Chop]
– Enemy | Damage 327.5% → 268.0%

16. Awakening skill change
[Passion]
"(Before) 1.6% of defense (total 24%) is converted to melee attack per a stack.
(After) 1.2% of defense (total 18%) is converted to melee attack per a stack."
"(Before) Apply higher value of physical/magical defense
(After) Apply the average value of physical/magical defense"

[Honor]
"(Before) 6% of defense (total 36%) is converted to melee attack per a stack.
(After) 5% of defense (total 30%) is converted to melee attack per a stack."
"(Before) Apply higher value of physical/magical defense
(After) Apply the average value of physical/magical defense"